FANDOM


This article contains content from Wikipedia
An article on this subject has been nominated
for deletion at Wikipedia:
Wikipedia:Articles for deletion/
The operating system of the brain

Current versions of the GNU FDL article on WP may contain information useful to the improvement of this article
A
f
D
Template:AfDM

The basic driving force of animal (Animals with brains) life on the earth is thirst to be happy and get rid of sadness. Happiness is the state of the brain, when knowing information. Considering „loss of information‟ and physical pain is sadness. The process of gathering information; rejecting „loss of information‟ and physical pain is the living in animals.

ConsiderationsEdit

  • Brain‟s memory is semi volatile in nature. The information in the memory decays slowly.
  • All the information considered (observed) by brain is stored in the memory. Similarly, all the information in the memory is perceived as known.
  • Brain can build up information based on the existing information, by inter relating or integrating existing information and processing; which is called imagination. Build up process gives happiness and sadness similar to in direct information storage process.
  • Repeated storage of the same information reduces volatility of that information.
  • Animals other than Human beings do not have analytical ability and ability to imagine as much as possessed by Human beings.
  • All the good feelings an animal gets are happy feelings and all the bad feelings an animal gets are Sadness. Worry, cry, feel of physical pain, etc. are sadness in different occasions or levels. Smile, happiness, surprise, feeling humor, feeling taste of a food, listening to liked music, meditational sense, etc. are happiness in different occasions or levels. Hatred, selfishness, love, etc. are not feelings; but understandings or behaviors over others in the way of getting happiness or getting rid of sadness.

DefinitionsEdit

Sense: The information directly received by brain through sense organs. E.g.: Taste of a fruit sensed through tongue, Sound from drums sensed through ears, etc.

State: The state of animal with respect to its environment, by way of its abilities. E.g.: Being the leader of a group, being achiever of a medal, winning a challenge, climbing a tree as a challenge, playing video game, etc. State is not understood or not so good understood by Animal brains as by Human brains due to differences in analytical abilities, memories and other reasons. The Operating System of the Brain: The primary control system (process) implemented in brain. The functional unit implementing the operating system is called Main Operating Unit (Buddhi in Sanskrit). Mind (Manas in Sanskrit) is a supporting system under the control of Main Operating Unit. Only one of the Main Operating Unit and Mind works at a time as Main Operating Unit and Mind are different functionalities of the same system.

Information element: Information from a source or „an information‟. E.g.: taste of a sweet, music, etc.

IllustrationsEdit

1. Listening to music Music has a different sound pattern with respect to amplitude and frequency from that of the general sounds reaching the ear. The sound pattern information of the general sounds is well known to the brain. But, the music pattern information is new to it. So, people like to listen to music till they know it.
2. Eating a sweet: Case1: sweet has not been eaten for many days When a sweet is not tasted for many days, the information regarding the taste of the sweet is lost in the brain to some extent, because of volatility of memory in the brain. Then the brain seeks to know the complete information of the taste of the sweet. So, the brain starts analyzing ways to taste the sweet. If it gets that sweet, knows its taste information. Case2: sweet just eaten up to satisfaction The information is already stored. So, no more sweet is needed for the taste information. So, the brain stops analyzing ways to get the taste information of the sweet. If the tongue yet provides the already existing information to the brain regarding that sweet, the brain ignores that information and tries to switch to getting some other unknown information by priority. Case3: feeling hungry and got a sweet The information about anything in the brain is inter-related with other information in the brain. The stomach burning increases forced attention to the stomach and so consideration of food which is related to the stomach. This concentrated consideration of food leads to the concentrated consideration of the taste information of food and leads to more effort to get food than it should be for the amount of taste information and burning pain. This means, brain has tendency to change the normal priority for information under exposure to information sources and stimulation.
3. Feeling Hungry: Hunger is a pain. To get rid of the burning inside the stomach, which is sadness, animals take food. Taste information of food is another factor for taking food.
4. Losing a sweet: Assume, there was a sweet in a bowl in the dining room. When the owner of the sweet went to the bowl to eat the sweet, the sweet is actually missing there, because some rat took it away. If he had eaten it, he would have added taste information of that sweet into his brain. Because of not having the sweet to eat which he actually owns, he has lost the taste information of the sweet. So, the loss of information is equal to the expected addable taste information (taste) of the sweet. So, his brain feels as sad (lose of information) as the information that could be added by eating the sweet. If the person had long ago tasted that sweet, he would have forgotten its taste by now and so tries to know its taste again. But, he does not feel sad for losing the taste information by forgetfulness. This is because, as volatility of brain‟s memory is a general inevitable process, he does not consider that loss.
5. Playing a video game: Suppose that a boy got a video game machine as a gift. When he opens it for the first time, he tries to get the state information “I won the first level”. For winning in the first level, he does some effort. If he crosses the first level after some effort, now, he wants to get “I won in the 3rd level” based on understanding of his skills. He again tries for the 3rd level and wins it after some more effort. After winning the 3rd level also, he wants to get much higher level. Like this, he continues to get state information till he finishes all the levels or he gets some other more priority work.
6. Participating in a running race: Suppose a participant to be in the 7th rank in the latest running race. The information available regarding the race in the brain of the participant is; “I am in the 10th rank and running race fans recognize that I am in the 10th rank (logically 10th rank is with in the scope of the 7th ranker). I am in the 9th rank and running race fans recognize that I am in the 9th rank. I am in the 8th rank and running race fans recognize that I am in the 8th rank. I am in the 7th rank and running race fans recognize that I am in the 7th rank. I am not in any rank and fans recognize that (logically; not having any rank is true while he holds a rank; because not having any rank is under his scope. i.e., not having the 10th rank also is under his scope)”. (The information of recognition by the running race fans is huge as it is made up of the information of recognition by each of the running race fans) His brain does not contain information like “I am in the 4th rank and running race fans recognize that I am in the 4th rank”, “I am in the 5th rank and running race fans recognize that I am in the 5th rank”. So he wants to get that not existing state information by doing some effort and then participating in this race. The participant any how does not think of the 1st or 2nd rank as it is not possible for him obviously. He does some effort to improve his abilities to get new state information and now his actual rank capability is 5 and the participant approximately predicts the same, but the race fans do not know his present capability. For expected information: “running race fans recognize that I am in the 5th rank”, he participates in the new race of running. If the participant gets the 5th rank in this race, the brain stores the state information as “fans recognize that I am in the 5th rank”. “Fans recognize that I am in the 5th rank” information addition is happiness. If the participant‟s capability has gone down after recent race, and he inevitably participates in this race and gets the 8th rank, it leads to lose of existing state information “fans recognize that I am in the 7th rank”; which is called sadness. If the person (brain) can not at all expect in winning any race (suppose he is a physically handicapped or general person, who can not compete in a race), then he does not try to store any information of being in a rank as it is not possible (can not be stored). Getting the first rank for the participant gives more happiness than getting the 5th or the 6th rank when he was in the 7th rank in last race; because the 5th or the 6th rank is in the neighborhood of the 7th rank {The 6th rank is near to the 7th rank and so getting it is similar to getting the 7th rank}. But, “I am recognized in the first rank” is largely new information, not slight boost of the existing information. {There is possibility of doubt that why a participant can‟t imagine him-self to be having what ever rank he wants instead of practically trying for it. This does not happen because every possible state information element is logically already stored in imaginary world of a person; which means, in imaginary world, already person holds what ever rank he wants. So only practical information is not stored in the brain and so a participant tries for practical information}
7. Winning a car in a game: Let us assume that a poor person wins in a game for which the prize is a good luxury car; but the car will be given only after 2 months from the day he wins in the game. The person has the information immediately after he knows that he has won the car, “I have a luxury car”. So, he starts dreaming of “enjoying status of having the luxury car” from the time he wins the car. This dreaming happens because the person actually owns the information to be added, but it is not getting into brain through sense organs immediately. So, he starts dreaming of the owned information. By this way, he adds some part of the total information before actually taking car to hand.
8. Waiting for relatives in the railway station: In this case, the waiting person feels to do something to get some information till his relatives come. Since he knows some means of getting information, he tries for them, like eating peanuts or reading paper instead of being idle. This is because brain always keeps trying to get some information.
9. Knowing a Secret: A secret is an unknown information. Brain tries to know the secrets to get the unavailable information. For e.g.; trying to know the atmosphere of Saturn (even if this knowledge is known to not benefit us in other ways than just knowing it)
10. Seeing Stones on a Mountain: Let us assume that a person Tom goes to a mountain with full of stones with random shapes. When Tom finds the first stone, he curiously knows its shape. When he finds the second stone, he knows its shape. After seeing a few stones, he understands that the stones are of random shapes. This means, he considers all random shapes for those stones in his brain. When he sees any more stones, he does not think of knowing their shapes, because he knows their shapes (random shapes). There exists the information of which shape belongs to which stone out of the infinite random shapes of stones known to him. But, it takes a lot of time for a single mapping of a stone to a shape already known. So, Tom does not spend time in knowing this less information in more time.
11. Loving animals, friends and country: When a person observes environment in search of information, he looks at animals and people and observes what they are doing. He interprets their souls in his soul to analyze them. So, he feels (storing/loosing the information) the souls of animals or people observed by him or considered by him. But, the observing person wants to add information (feel happy) to his brain. So, he works for the happiness of the observed animals and people; which is in fact an effort to add information into his own brain through interpretation of their souls in his soul. But, interpretation of others‟ feelings is not as effective as understanding of self feelings. This property of not being able to understand others‟ feelings on par with those of self is called selfishness. This is because of the limited ability of the brain to analyze others‟ feelings from the observation, which varies among animals and person to person; and lesser stimulation coming from others‟ information environment than from self, as others will not always be staying with us. Inability to interpret others‟ feelings leads to behaviors like greed, selfishness, cruelty, carelessness, irresponsibility, etc.
12. Torturing an insect: Let us consider a boy torturing a big ant and enjoying it. Here, what happens is, the information of “how the ant behaves when tortured” is better understood by the boy than understanding (feeling) “how the ant feels”. So, he finds more information in a suffering insect‟s dance than he feels its sadness.
13. Knowing a story: Instead of knowing a story by some author, we can create a story by ourselves. But, our self-created story is what we imagine as we want. So, the self-created story is readily available in the self imagination (self). So, there is no story information unknown from the self imagination. The story information by some author is not known unless we know it by reading or listening or watching. The content of a story is interpreted in the same way as a real situation by the brain. So, we feel by the information of a story (imagination) in the same way as in a real situation.
14. Knowing a joke: A joke is a story with huge density of information. A joke: I found a way to earn money easily without doing any work or business or having property. I will tell you if you give me 1000 bucks. Explanation: After knowing the first sentence, the addressee expects to know a decent detailed logic to earn money easily. But, the addresser is actually asking 1000 bucks to get money for himself in the second sentence. This is far from what the addressee expects after getting the first sentence. So, the second sentence is a large information as it is far from the expectations (estimations/imaginations) of the addressee. This is knowing of a large information in a few sentences (dense information). This kind of high density information reception is called surprise. Knowing of this joke gives a similar surprise to the joke knower also; but since he knows it as a joke in advance, he does not bother about giving 1000 bucks.

The Operating System of the BrainEdit

1. Get all the possible meta-information of information elements („all possible senses of objects‟, states and secrets) from the environment for adding information in to the memory. Examples for meta-information elements are: “this fruit tastes good (how exactly is it tasting?)”, “This race participants get ranks (Do I hold a rank?)”, etc. (Animals other than humans have limitations in analyzing and dreaming. So, they do not understand or well understand states and some secrets. They are weaker in analyzing the world for information.)
2. If an unknown (sense or state or secret) information element is not zero in content, not already stored completely or partially in the brain and possible to be stored (obtainable); prioritize that information element for attempting to get the information. Else, neglect for storage.
3. Give priorities to different unknown information elements based on „the right time for getting the information‟, „the effective amount of information obtainable per unit period of attempt‟ and „the obtain-ability of the information‟; for attempting (the amount of information that an information element contains and the obtain-ability of that information affects the priority in direct order; and total time needed for obtaining affects the priority in reverse order. The physical pain due to attempt affects the priority in reverse order). Effective Amount of Information=basic information amount - information amount equivalent of the physical pain occurring in getting the basic information (Physical pain is generally less compared to the basic information) This prioritization is done by the Main Operating Unit (Buddhi, which implements the operating system) without further analysis. Then Main Operating Unit directs the Mind to analyze the information sources and environment deeply and reprioritize the information elements considering the effective information (effect on the other information elements) obtainable in the long run. (All this prioritization can happen with the Main Operating Unit stimulated by the information elements or environment, leading to over or under prioritization; improper analysis by the Mind, due to influence of the Main Operating Unit to adhere to its initial decisions; and incorrect or insufficient analysis by the Mind irrespective of the influence of the Main Operating Unit (with the available information for analysis). So, the average information obtained after attempts can be less than what could be obtained under the absence of these limitations).
4. Direct the Mind to plan in detail and work for the information elements according to the priorities.
5. If a task is being performed by the Main Operating Unit or the Mind, consider new information elements from the environment at regular intervals or when interrupted by an intense sense.
6. Under the success of an attempt to get the expected information element, the Main Operating Unit adds (knows) that information of sense or state or secret in to the memory, which is called happiness (While adding information, some times brain may activate body organs in different ways in different animals; which are like the body actions we see when a person is feeling happy of sense or state or secret information). Failure/partial failure to get the expected information through an attempt means, the brain loses some information below the existing level (or achievable level); which is called sadness (lose of information can be considered as addition of negative information and vice versa). Sadness may induce some special actions in the body like crying, tearing, etc., in some animals. Information loss due to volatility of the brain is not considered by the Main Operating Unit as it is an inevitable and continuous process. So, sadness in an animal can be seen only under information loss in some other way than the memory volatility. The Main Operating Unit tries to avoid sadness through analyzing the means to avoid sadness by assigning priority to it in the prioritization for information.
7. Physical pain is always rejected by the Main Operating Unit. When a physical pain signal reaches the Main Operating Unit, the Main Operating Unit considers it as not to be stored (added/known), even if that information is not already stored in the memory either partially or completely. The Main Operating Unit prioritizes to get rid of (reject) physical pain in the prioritization for information.
8. The Main Operating Unit directs the mind to build up (imagine/dream) the real information from the available information, to boost the amount of information obtainable in the memory. Imagination provides reinforcement of direct information input to the brain, through data integration/inter-relation techniques of the mind. Imagination happens also to rebuild the lost information. This build up process can be called „reinforcement through imagination‟. In the analysis phase of an information element for prioritization and planning to get, there always exists imagination of both addition of information and lose of information. The imaginary information world is not as strong as the real (direct) information world due to brain‟s limitations of memory and ability to inter-relate existing information. So, imagination can provide reinforcement of information, as an alternative to real (direct) information. When there is real (direct) information available, it is preferred.
9. For getting information or avoiding loss of information, the Mind is directed by the Main Operating Unit to invent new means through imagination and analyzing if the objects in the imagination can be used to get information or avoid some loss of information and how, which is called the creativity of the Mind.

Information elements naturally rejected by the brain (pains)Edit

1. The brain rejects to store pain information naturally even if it is not already available in the brain. So, animals try to keep off pain givers.
2. But, there is possibility that pain givers (objects with information naturally rejected by the brain to store) can be in touch with sense organs and give forced information in to the brain though the brain tries to keep them away. Under continuous pain by any object, the brain tends to ignore that pain and thus not store it; so that the brain can concentrate to get some other information from other objects instead of continuously rejecting continuous pain information. The brain keeps scanning the information environment at some intervals in seek of more/better information. Pain givers also are part of the environment. So, this information search sometimes leads to tasting of pains though the brain does not want them.
3. Also, the brain cannot neglect strong information signals, which are capable of taking most of the brain‟s concentration. So, if some forced pain information intrudes the brain, it cannot ignore it and animals inevitably feel pain in such cases.

Meditational senseEdit

1. Sense of bliss in meditation is the sense of the neural energy (noise) information of brain. When this information is sensed, it gets stored because it is sensed. But, this information dries up or becomes inaccessible while it is stored unlike the information of senses from the sense organs. So, the neural energy (noise) can be sensed and known continuously as it is no more available after knowing. So, the meditational bliss can be had continuously throughout the life.
2. Since this sensible neural energy is feeble, it cannot be identified as long as we consider the external environment. This is similar to that loud sounds can make the weak sounds not easily noticeable by ears.
3. When the Main Operating Unit/Mind is in peace (under low stress of thinking about external environment), automatically the neural energy is sensed by the Main Operating Unit, which is a happiness.
4. Love or Friendship support a person (animal) and reduce stress to some extent. Proper understanding of the environment also reduces unnecessary stresses. These are some contexts of meditational sense (delight) in limited levels in regular life.

Factors affecting information gathering by an animalEdit

The total amount of information (happiness) an animal can get in its life depends on the availability of information in the environment for the animal, natural disasters, unexpected environmental conditions, animal‟s ability to get information, wisdom and other mental aspects of the animal, getting a disease naturally and volatility of animal‟s brain (a highly volatile brain will forget information quickly and can get it again and again and vice versa. But, high volatility will also reduce the knowledge that is useful in getting information).

ConclusionsEdit

1. Happiness is the state of brain, when knowing information. Considering „loss of information‟ and physical pain is sadness. Animals live for getting information from their environment and they reject „loss of information‟ and pain.
2. The decisions of the Main Operating Unit (Buddhi) get influenced by the environmental stimulations. The analytical decisions of the Mind (Manas) get influenced by the Main Operating Unit. Also, the Mind may not be able to analyze correctly or sufficiently always irrespective of the influence of the Main Operating Unit.
3. Meditation is the best way of getting information as the neural energy (noise) information can be sensed continuously (information addition in to the memory happens at a constant rate as long as it happens) in meditation throughout life without regard to the external environment. So, meditating is the happiest way of living. Meditational bliss occurs automatically in peaceful (stress less, not bothered about the environment) state of the processing unit (Mind/Main Operating Unit). Love, friendship and proper understanding of the environment are some contexts in regular life that reduce mental stresses leading to sense of the meditational bliss (delight) in limited levels.

ReferencesEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.